Tandaari is a huge planet covered in mountainous regions, interspersed with vast salt flats. The planet is known for its hidden smuggler dens and black market shadowport, as well as brutal gladiatorial combats which take place therein. Entirely lawless, Tandaari is a poor but reclusive hideout for many of the galaxy's most wanted criminals. It is suspected that the local Imperial Moff is fully aware of the planet's nature but refuses to flush its vermin because he makes too much use of their services. Further, many of the aristocracy on neighbouring planets have come to enjoy slumming it at the shadowport during the gladiatorial games.

Tandaari is a Core World.


Verdant Untamed World | Outer Rim

Atmosphere: Type I. Imperial Presence: None. Keywords: Remote | Storms | Uncharted.

General Information

The third planet of the Kolesh system is located in the Kamin sector of the Outer Rim Territories. This small planet is shrouded in forests, but also features broad steppes across which wander enormous creatures called Kalu. The planet is largely unexplored and barely habited, and is known for its ancient ruins and factories, remnants of a civilisation lost long before its discovery in the early days of the Galactic Empire.


Urban Ecumenopolis | Core Worlds

Atmosphere: Type I. Imperial Presence: Significant. Keywords: Bureaucratic | Storms .

On Approach

From orbit the planet Sernelsha looks largely barren and lifeless, covered in swirling mists and crackling storms. Yet not unlike the veins of precious metal hidden within rock, the snaking cities of the planet's vast population glitter in the dark, or in daylight are surrounded by the few green wedges visible from space.

General Information

The third planet of the Sernel system is a tiny world covered primarily with a planet-wide cityscape, but it also features great, winding rivers and vast mountain ranges. This planet is known for its violent weather and advanced technology. Flora is distinct and varied, but largely limited to the 'wild zones' in the mountains and around the river systems, which often cut through the towering cities. Most fauna has disappeared, except for a variety of bird life; in particular the scavenging grooks, large and ratty-feathered creatures that bicker and fight over scraps left by the populace. A standard day on Sernelsha lasts twenty two standard hours, and the length of its year is only one hundred and fourty-two local days.